There are great games series, and there are bad game series. But how do you measure greatness? Is it graphics, gameplay, storyline, or people’s heads being blown off? Maybe it’s sales, or how much DLC is thrown in your face. Or maybe it’s what all the news media outlets and your friend Jerry tells you to play. If you have any sort of gaming palate though, you’ve most likely picked up a title from a “good” game series, only to have it taste like sour milk.
That leads us to this month’s Q&A. Michael Gray asks the staff: What is the most overrated game series?
On this month’s Q&AmeCola, the staff tells us what game series they don’t think deserve so much credit. What series do you think are overrated?
It’s hard to believe that it’s only been a year since I staged my hostile takeover of GameCola HQ. Few may remember Paul’s sorrowful resignation speech…mostly because halfofthecurrentstaff has only been around since I took over. But, if there’s any meaning behind the fact that we still have the exact same number of likes on our Facebook page as we did that fateful day, it must be that we at least haven’t gotten any worse.
Today is GameCola’s 12th birthday…and Jeddy’s first anniversary! Read the full article on GameCola.
Anyways, I arrived at the pool with my family and guess what I saw—an arcade. And upon closer inspection, most of the games were free! Score! My sisters and I immediately hit the games. Pretty much all of them were unrecognizable either due to age or graffiti, but there were some pretty fun games, an air hockey table (that was regrettably broken during our stay, but not by us, I swear), and a pinball machine. Here’s the rundown of what I played while in San Diego:
Read all the exciting details of Diana’s vacation on GameCola.
On this week’s Nintendo Indirect, Nintendo announced that they are soon going to release Super Splash Bros., a game in which all the Nintendo characters go to the beach and play in the sand. Nintendo is hoping this will revitalize sales of their Wii V system.
Michael Gray tells us all about Nintendo’s latest big announcement. Read the whole article on GameCola!
I don’t ask for much out of an adventure game. Give me a vaguely coherent plot, a functional interface, a sense of what to do next, and constructive feedback about my actions—honestly, this is like asking for a car with a discernible front and back end, a steering wheel that moves when you turn it, a gas pedal that isn’t hidden in the trunk, and lights on my dashboard that display icons of unbuckled seatbelts and gas pumps instead of Morgan Freeman and apple pie. Is this really too much to ask?
No. For what might be the first time in adventure game history, no, that is not too much to ask. And we have Space Quest: Vohaul Strikes Back to thank for that.
Welcome to “Inside the Guide”, the column that gives you a behind-the-scenes look at writing videogame walkthroughs. This month, I decided to tackle the game Garfield Tycoon for iOS. In this game, just like in real life, Garfield openly attempts to make a fortune through aggressive merchandising.
Michael Gray discusses mathematics and walkthrough writing in this edition of Inside the Guide.
On the post-10th anniversary of an existing review for Metroid Fusion (wow, there’s really a review on GameCola that’s 10 years old?), I wanted to take it upon myself to offer a proper review of the game, since the existing one by Aaron Waters is a childish display of fandom disappointment that would barely qualify for GameFAQs.
Read the full review on GameCola. Not safe for work!
Personally, I love rhythm games. Rhythm games are, basically put, videogames that test your sense of rhythm. I’ve learned recently that there are actually a lot more rhythm games out there than I thought. But, in case you’re one of the people who isn’t aware, these games come in many different variants besides the popular DDR and Instrument Hero. My personal favorite of the bunch is Rhythm Heaven for the Nintendo DS.
Fallen London is an action-based browser game with RPG elements, a quirky story, subtle monetization, and very rewarding gameplay. Like many Facebook RPGs and browsers games of the early millennium, you operate with actions being your currency. Many of the story options take one point or more, and lead you through various tests to determine your success in that story. The metric for success is your qualities—with the four main ones representing your personal capabilities, and others representing more abstract concepts or functions. Leveling your qualities grants you access to new stories or quests, and even your negative qualities can provide you an advantage in a pinch! It’s a very interesting sort of gameplay, and it keeps me coming back looking for the next new quality I’ll find!